Our Hosek-Wilkie model is the most accurate, but we're forced to blend it with X-Plane's own sky near the horizon in order to smoothly blend into X-Plane's haze and fog effects. SMP provides a variety of sky color sets if the one you're using isn't to your liking. Otherwise, the culprit may be some third-party weather injector you're using that's updating the weather too frequently. When you cross one of the boundaries, X-Plane changes its internal coordinate system and we need to re-generate the clouds that surround you.Īlso, make sure "never change visible weather" is activated in RWC if you're using it and flying with real world weather. I suspect you're flying around a corner of one of X-Plane's one-degree tile boundaries. Nothing changed in 4.6 with regards to cloud formations, unless it's a storm system.
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